Game Rules
Learn how to play Battle for Cordragia with this comprehensive rules reference.
A trading card game (TCG) is a strategic game where players collect cards and build personalized decks to compete against each other. Each card has unique abilities, stats, and costs—and the challenge lies in assembling a deck where cards work together synergistically.
Battle for Cordragia can be played as a 1v1 duel or in multiplayer matches with 3+ players. The core rules remain the same—only the politics change.
Each player brings a 60-card deck to the game. You'll draw cards from your deck into your hand, then play them to the battlefield by paying their resource costs. Leaders, Armies, Resources, Commands, Equipment, Effects, and Missions—each card type serves a different strategic purpose.
Health & Max Health
Each player begins the game with 20 Health and 20 Max Health. Your goal is to reduce your opponent's Health to zero while protecting your own.
Your current Health can never exceed your Max Health. Some cards can modify your Max Health during the game—when your Max Health changes, your current Health adjusts accordingly. For example, if you gain 1 Max Health, you also gain 1 Health. If you lose 1 Max Health, you also lose 1 Health.
Typical Board State
Here's what the battlefield looks like during a game. Each player has their own deck to draw from, while destroyed cards go to a shared Void pile.
To play cards, you need resources. Armies and Resource cards produce resources when you tap them (rotate sideways). Tapped cards can't be used again until they untap at the start of your next turn.
When cards are destroyed or discarded, they go to the Void—a shared discard pile between all players. Some cards can interact with the Void, returning cards to play or triggering effects when cards enter it.
Certain powerful effects will evaporate a card, removing it from the game entirely. Evaporated cards are set aside away from the play area—they cannot be retrieved by any means and are gone for the rest of the game.